April 26

April 26, 2023

I lost a week due to allergy complications. Let's try to get caught up.

It seems like NavMesh is the feature that I need to use for click-to-navigate functionality. Brackeys NavMesh Tutorial works based on clicking a location in the game world. I want to create a floating menu that includes locations.

I still need to prototype interactions. I'll dive into Unity Learn for this. To start, I want an interaction with the MRI machine that gives a brief explanation of what it does and an interaction with the scale to show the player's weight.

I expected that I'd be further along by now; this has been humbling. Perhaps teaching Linux this semester wasn't a good idea. (It wasn't a good idea.)

TODO

  • an in-game menu system to click and navigate throughout the game world, rather than using typical controls.
  • Apple Developer account configuration
  • deploy game to iPad/iPhone
  • deploy game to Android tablet
  • add music and sound effects
  • a startup menu

Latest WebGL Build: https://play.unity.com/mg/other/webgl-6ej

Advisor: Dr. Ziying Tang


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Written by Donald Brown who lives and works in Baltimore, building (sometimes) useful things. You should follow them on Twitter