I lost a week due to allergy complications. Let's try to get caught up.
It seems like NavMesh is the feature that I need to use for click-to-navigate functionality. Brackeys NavMesh Tutorial works based on clicking a location in the game world. I want to create a floating menu that includes locations.
I still need to prototype interactions. I'll dive into Unity Learn for this. To start, I want an interaction with the MRI machine that gives a brief explanation of what it does and an interaction with the scale to show the player's weight.
I expected that I'd be further along by now; this has been humbling. Perhaps teaching Linux this semester wasn't a good idea. (It wasn't a good idea.)
TODO
- an in-game menu system to click and navigate throughout the game world, rather than using typical controls.
- Apple Developer account configuration
- deploy game to iPad/iPhone
- deploy game to Android tablet
- add music and sound effects
- a startup menu
Latest WebGL Build: https://play.unity.com/mg/other/webgl-6ej
Advisor: Dr. Ziying Tang