I'll come back to Android in a bit. I want to work out some of the core functionality issues first.
I made adjustments to the minimap:
- There's now a transparent background on the minimap, like you'll see in many games
- Labels have been added to most of the rooms on the minimap
I rebuilt the WebGL version of the game with the changes. I got this error when building for WebGL: RuntimeError: call_indirect to a null table entry (evaluating 'dynCall_viii') Doing a clean build seemed to resolve the issue. I'd like to be able to build both the iOS and WebGL versions at the same time (at least I believe that I'd like such). I believe that I was actually a few builds behind on updating the Unity Play build due to tunnel vision with the iOS issues.
I may be able to acquire a dedicated iOS device between now and the weekend.
I'm now looking into the interaction goals.
TODO
- an in-game menu system to click and navigate throughout the game world, rather than using typical controls.
- add interaction between player and game objects
- Apple Developer account configuration
- Add a ceiling and lighting
- deploy game to iPad/iPhone
- deploy game to Android tablet
- add music and sound effects
- a startup menu
- add source documentation
- prepare slides
- request paper
Latest WebGL Build: https://play.unity.com/mg/other/webgl-6ej
Advisor: Dr. Ziying Tang