April 27

April 27, 2023

I'll come back to Android in a bit. I want to work out some of the core functionality issues first.

I made adjustments to the minimap:

  • There's now a transparent background on the minimap, like you'll see in many games
  • Labels have been added to most of the rooms on the minimap

I rebuilt the WebGL version of the game with the changes. I got this error when building for WebGL: RuntimeError: call_indirect to a null table entry (evaluating 'dynCall_viii') Doing a clean build seemed to resolve the issue. I'd like to be able to build both the iOS and WebGL versions at the same time (at least I believe that I'd like such). I believe that I was actually a few builds behind on updating the Unity Play build due to tunnel vision with the iOS issues.

I may be able to acquire a dedicated iOS device between now and the weekend.

I'm now looking into the interaction goals.

TODO

  • an in-game menu system to click and navigate throughout the game world, rather than using typical controls.
  • add interaction between player and game objects
  • Apple Developer account configuration
  • Add a ceiling and lighting
  • deploy game to iPad/iPhone
  • deploy game to Android tablet
  • add music and sound effects
  • a startup menu
  • add source documentation
  • prepare slides
  • request paper

Latest WebGL Build: https://play.unity.com/mg/other/webgl-6ej

Advisor: Dr. Ziying Tang


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Written by Donald Brown who lives and works in Baltimore, building (sometimes) useful things. You should follow them on Twitter